Common beginner mistake
Buying too aggressively and running out of liquid cash leaves you exposed to taxes, rent spikes, and bad chance pulls.
Craft Monopoly is a local, pass-and-play property game for 2–10 people, with optional AI players. Take turns rolling two dice, claiming plots, collecting rent, and keeping enough coins to survive the World Storm.
Roll two six-sided dice and move that many spaces around the 28-space board. Resolve the tile you land on, then finish your turn. Passing Spawn earns 300 coins; landing there also grants a 450-coin bonus.
Buy an unowned plot when you land on it. In the three-plot biomes, owning at least two gives your properties there a 1.4× rent bonus. If you land on your own plot, you can spend coins to upgrade it.
Buy them when available, then use them to collect rent from other players.
Two tax spaces charge 260 or 340 coins. Keep a cash buffer instead of spending every coin on land and upgrades.
Event cards can award or remove coins, or move you forward. If a move passes Spawn, its bonus also applies.
Landing on Nightfall makes you miss your next turn. The Village gives you 160 coins.
Upgrades raise a plot’s rent. Higher levels are powerful, but the money spent is no longer available to cover rent, taxes, or the World Storm.
The World Storm begins after a player-count-dependent setup period. Its upkeep is charged when each player rolls and rises over time. If your balance is below zero when your turn resolves, you go bankrupt and your plots return to the board. The last solvent player wins.
In the opening, claim useful plots without emptying your wallet. As players approach the same biome, watch who is one purchase away from a majority. Upgrade when the added rent is worth the cash you give up, and reassess your reserve as World Storm upkeep rises.
This is not online multiplayer: everyone shares one device and passes it between turns, or you can fill the table with AI. No account or download is needed.
You can set up 2 to 10 local players, mixing pass-and-play humans with AI builders.
Yes. Fill the other slots with AI players and start a solo strategy run.
If your balance is below zero when the turn resolves, you go bankrupt, your plots are released, and the match continues without you.
The fastest way to understand the game is to start a small 2 to 4 player table and see the board systems in action.